Italy vs Microtransactions: What Gamers Need to Know About the AGCM Investigation
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Italy vs Microtransactions: What Gamers Need to Know About the AGCM Investigation

UUnknown
2026-02-24
8 min read
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Italy's AGCM probe targets alleged dark-pattern microtransactions in Diablo Immortal and CoD Mobile. Learn what it means for your wallet and the future of mobile gaming.

Hook: Why this matters to you — before you tap "Buy"

If you've ever felt baited by a time-limited skin sale, or watched a loot-box stream and thought, "How did that player spend so much?", Italy's new probe into Activision Blizzard is exactly the wake-up call the mobile gaming world needed. The Autorità Garante della Concorrenza e del Mercato (AGCM) opened investigations in early 2026 into alleged misleading and aggressive monetization tactics inside Diablo Immortal and Call of Duty Mobile. For gamers, parents, streamers and devs, this isn't just legal drama — it's a likely turning point for how in-game purchases look, feel and get regulated worldwide.

At a glance: What the AGCM is alleging

'These practices, together with strategies that make it difficult for users to understand the real value of the virtual currency used in the game and the sale of in-game currency in bundles, may influence players as consumers — including minors — leading them to spend significant amounts...'

The AGCM's January 2026 statement centers on three core complaints:

  • Design-driven pressure: UI/UX elements and mechanics that push players, particularly minors, to keep playing and buy to avoid missing rewards.
  • Obscured real-world cost: Virtual currency bundles and itemization that make it hard to understand what you're spending in real money.
  • Aggressive sales mechanics: Time-limited offers, bundling strategies, and progression paywalls that can drive high, sometimes unexpected, spend.

Why this probe matters beyond Italy

Italy sits inside the European Union but its consumer watchdogs are influential: AGCM rulings often shape pan-European enforcement and inspire other regulators. We're already seeing a pattern — from Belgium's earlier loot-box concerns to regulatory nudges in the UK and Netherlands — and the AGCM probe adds more legal and political weight in 2026.

Three global effects to watch:

  1. Faster regulatory harmonization: EU-wide guidance could require clearer labeling of virtual currencies and age checks across app stores.
  2. Industry precedent: If AGCM forces fixes or fines, major publishers will pre-emptively change mechanics worldwide, not only in Italy.
  3. Platform rule updates: Apple and Google may update their store policies to avoid regional friction and maintain trust with regulators and users.

Timeline: What's happened so far (late 2025 – Jan 2026)

Late 2025 brought increased scrutiny on mobile monetization across Europe. By January 2026 AGCM publicly announced two separate investigations focused on Activision Blizzard titles. Typically, the regulator's steps will include evidence requests, UX audits, developer/publisher responses, hearings and then a ruling which could range from recommendations to heavy fines and mandatory UX changes.

How Diablo Immortal and Call of Duty Mobile monetize — the mechanics under fire

Both titles are labeled as free-to-play but rely heavily on microtransactions:

  • Virtual currency bundles: Packs sold for real money, often with tiered discounts on larger buys (Diablo Immortal has packs and progression boosters up to high values).
  • Time-limited offers: Flash sales, countdown timers and limited-availability items trigger fear-of-missing-out (FOMO).
  • Progression accelerators: Pay to speed up grind or access higher-tier crafting, which can cross into pay-to-win territory if unbalanced.
  • Gacha/loot box elements: Randomized rewards where the real-money-to-item probability or cost-per-outcome is opaque.
  • Cosmetic marketplaces: Skins and cosmetics tied to purchases or seasonal battle passes that encourage recurring spending.

Example: reports show Diablo Immortal selling currency and crafting accelerators in bundles that can reach or exceed $200. When the conversion rate between virtual currency and in-game items is unclear, even savvy players can miscalculate real outlays.

What this could mean for players — immediate and near-term changes

If AGCM finds violations, expect several player-facing changes within months (not years):

  • Clearer pricing — immediate display of real-money cost per item and per acquisition chance for randomized drops.
  • Visible currency conversion — show exact real-currency equivalent for virtual coins and bundles.
  • Stronger age gates and parental controls — verification and spending limits targeted at minors.
  • Refund paths — simplified complaint and reimbursement procedures where unfair practices are found.

Practical steps gamers should take today

Don't wait for regulation to protect you. Do these five things now:

  1. Turn off one-tap/biometric purchases on your device and require a passcode for each in-app purchase.
  2. Remove saved payment methods or use pre-paid cards / gift cards to limit exposure.
  3. Enable platform parental controls for kids; set spending caps and require approval for purchases.
  4. Track in-game currency: check bundle contents and compute the real cost per claimed item before buying.
  5. Document questionable designs and transactions and report them to your local consumer protection authority — collective complaints get attention.

What this could mean for developers and publishers

Design and legal teams should start making changes now. The AGCM probe signals regulators expect developers to actively avoid:

  • Dark patterns — manipulative UI that nudges purchases.
  • Opaque monetization — hideous bundle math that hides the true cost-per-item.
  • Unlabeled randomness — loot mechanics without clear probability disclosures.

Actionable checklist for studios and publishers:

  1. Audit UX for dark patterns: remove misleading timers, confirm dialogs and urgency cues tied purely to monetization.
  2. Label virtual currency clearly: always show real-money equivalence and itemized pricing.
  3. Disclose drop rates and odds for randomized rewards where applicable.
  4. Implement parental controls and optional spending caps at account-level.
  5. Preserve purchase records and make refunds/processes transparent to reduce disputes.

Late 2025 and early 2026 were a ramp-up for regulators globally. Expect these legal trends to accelerate:

  • Transparency mandates — regulators want explicit currency-to-cash conversion and probability disclosures for randomized mechanics.
  • Age-based restrictions — tighter controls for minors, including verified consent and spending blocks.
  • Platform accountability — app stores may be asked to police or enforce new consumer-protection rules.

Why it matters: regional regulators frequently copy successful enforcement models. AGCM rulings that target UI and pricing mechanics will likely be used as templates in other EU nations, and could influence non-EU countries watching to protect young consumers.

Possible outcomes from the AGCM probe — realistic scenarios

What AGCM could order or impose:

  • Fines — monetary penalties scaled to the offense and to company turnover.
  • Remedies — mandatory UI changes, clear pricing displays, forced opt-ins for purchases.
  • Refunds and restitution — reimbursements to affected players in Italy (and precedent-setting elsewhere).
  • Settlements or commitments — companies may agree to change practices without admitting guilt to avoid prolonged litigation.

For a major studio like Activision Blizzard (now part of Microsoft), outcomes will hinge on legal strategy, the strength of AGCM's evidence, and public relations pressure. Even if the publisher successfully defends some practices, the reputational cost can cause immediate product-level changes.

Global ripple effects: app stores, livestreamers and eSports

A regulatory shock to high-profile mobile titles reshapes the whole ecosystem:

  • App store policy changes — Apple and Google may require clearer in-app labeling and purchase flows.
  • Streamer practices — creators will be pressured to disclose purchases and avoid promoting manipulative monetization.
  • Competitive balance — eSports organizers may change rules if pay-to-win elements are curtailed.

Advice for streamers and community leaders

Be transparent. Label sponsored content and consider promoting community-friendly monetization: endorse cosmetic-only purchases, highlight free progression paths, and use affiliate links sparingly. Build trust by publicly tracking purchases and being honest about odds or costs.

If you're a parent: quick checklist

  1. Use platform parental controls and require approval for purchases.
  2. Remove saved payment methods and use a dedicated pre-paid card if you allow spending.
  3. Set clear rules about in-game spending and review transaction history weekly.
  4. Teach kids how virtual currency maps to real money, and discuss randomized reward odds.

Case study: What transparency fixes look like (realistic mockup)

Imagine a simple patch that addresses AGCM concerns. The game updates its store UI to show:

  • Exact real-money cost next to every virtual currency bundle.
  • Real-money equivalent next to each purchaseable item (e.g., 'This chest costs 500 coins (≈ $4.99)').
  • Probability tables for any randomized reward items with additive clarity (e.g., '1% Legendary, 9% Epic...').
  • Persistent spending dashboard showing monthly totals with an exportable transaction history.

These changes look minor but reduce buyer confusion and dramatically lower the regulator's core complaint: that consumers — especially minors — cannot assess true costs.

Predictions for the next 12–24 months

Based on regulatory momentum entering 2026, here are likely trends:

  • More transparent UX: Display real-money prices and probabilities by default.
  • Subscription-first models: To avoid continuous microtransaction friction, more studios will explore subscription tiers with predictable revenue.
  • Regional feature flags: Publishers will tailor monetization by country to comply with local rules instead of global rollbacks.
  • Self-regulation by the industry: To pre-empt stricter laws, trade groups may propose codes of conduct for microtransactions.

Final verdict: Why gamers should care

The AGCM investigation into Activision Blizzard's mobile monetization is a landmark moment. It amplifies a simple message: transparency and consumer protection in mobile gaming are no longer optional. For players, that should mean clearer costs, fewer manipulative sales tactics and stronger controls for minors. For studios, it means design choices that prioritize trust over quick revenue spikes. And for the ecosystem — including app stores and streamers — it means adapting fast to a landscape where regulators won't be shy to act.

Call to action

Want to stay ahead? Track developments, protect your wallet, and push for transparency. If you play Diablo Immortal or Call of Duty Mobile, try the practical steps above and join community discussions about fair monetization. We'll keep live updates as AGCM's probe unfolds — follow us, share your experiences, and report suspicious practices to your local consumer authority so the industry hears your voice.

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Related Topics

#news#mobile#consumer-rights
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.

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2026-02-24T03:38:00.982Z